Blackmail

Strange Things are Afoot:

This mission has more AIs standing in strange areas than any other. Replaying the mission will see the AI in certain areas moving around a little and sometimes ending up on top of something. The female servant in the kitchen sometimes ends up on top the stove. Luckily for her it's not hot - even though it's glowing red. The dining table in the room outside Truart's bedroom can see a variety of different people standing on it. The guard, male noble and female noble all like to takes turns on top of it.

Eeek! Mice!
Eeek! Mice!

Once the nobles in the dining area outside Truart's room have their conversation, the male noble begins patrolling between the two rooms. He must be blind as a bat because he doesn't even notice the dead body he walks past.

Truart's dead? That's news to me!
Truart's dead? That's news to me!

On the ground floor foyer is a banner that conceals a path down to the cellar. If you cut it away you can see that it has some most unusual properties.

This was no boating accident!
This was no boating accident!

Even when the banner is cut, the AI treat it almost like it is still there. They can't see you through it - which makes it a great spot for ambushing them. Also, when you drop a body halfway through the entrance it will partially disappear.

With all his money, you would expect Truart to have decent tables that don't have holes in them. However, if you look closely at the table in the ground floor dining room you can see right through it.

There's a hole in the table, dear Liza
There's a hole in the table, dear Liza

The barred door on the Southernmost guest house also has a small hole in it. These transparent 'holes' are caused by a black section on the textures covering the objects. Thief treats the colour black as transparent and will not show it.

Inside the guest house where you begin the mission is a shelf with some bottles on it. Whoever put away the green bottle must have slammed it down really hard because it is wedged halfway into the wooden shelf. You can do a spot of housecleaning by picking the bottle up and putting it away properly.

The ground floor dining table also has bottles doing strange things. If you look underneath it you'll find three green bottles sitting on the floor. I guess they're there for when Truart drinks someone under the table.

The table in the banquet hall has its own peculiarities - it's floating!

The second floor toilet also has some floating objects in it. It must be hard to flush a toilet when the handle isn't even attached.

Despite their gift for evil schemes, the Mechanists never really got the hang of plumbing
Despite their gift for evil schemes,
the Mechanists never really got
the hang of plumbing

The dungeons below the estate aren't immune from strange happenings. They have magically appearing spiders and very unusual barrels.

So this is what people did for fun before TV was invented?
So this is what people did for fun
before TV was invented?

If you give the barrels a few good hits with your sword you will destroy them. But unlike normal barrels and crates, these leave no debris - they just vanish into thin air.

The bedrooms on the first floor have small rooms with treasure chests in them. Opening one of these chests will make it go right through the wall.

Objects behaving badly!
Objects behaving badly!

The ladders into the attic must have been installed by an Indian fakir. They're not actually attached to anything and just float in midair.

The grounds of Truart's estate are divided into sections by large walls with wooden gates in them. Sadly, these cannot be used to crush the AI, but if you stand under one as it descends, you will end up inside it.

View from inside a gate
View from inside a gate

The image on the left shows the view if you look up; the gate seems to disappear. The image on the right is what you see if you get perfectly under the gate as it lowers and look down at the grass.

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